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Yeah, Cole is fast approaching iconic for Sony. The third reason was that by the end of Infamous 2, the control scheme had gotten so overloaded, that it was so complex, and that you’d be building on top of something already complex, we were like “I wish we could take a step back and maybe group the powers into sets or something like that, or maybe you’d have different power sets.” And so all those things really point you in a direction where you’re saying “Hey look, why wouldn’t we do a new character.” Not an easy decision, because you’re giving up a lot of incredibly hard won territory, and you’re risking the fanbase being super pissed off too. And you’ve got the launch of the console, and something new from us. So we’re like, it would be nice if this had the sense this was something new.
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When we knew that … the more that this game was Infamous 3, and it felt like you needed to have play the last two games, the less good we thought that was for the launch window. If not launch day, within the first couple of days, right where we are. We also knew we were doing a title that was right around the launch of the PlayStation, that was like a defining goal: Let’s be crazy early. It’s extremely common that the first playthrough will be good.
Infamous second son trophy guide full#
You’ll have a room full of 20 people, three will be evil, and 17. And that is backed up by … six years of focus groups, where we watch people play this game. Seventy-eight percent played the good Trophy first sacrifice Cole. The Infamous games have always had a “good guy” and “bad guy” approach, so did people generally prefer the “good” path? That sacrifice ending was the “good” ending.
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We had a couple months of Trophy data that affirmed what we expected, that people were going to sacrifice Cole. That was about a three-month project for us, and we knew by the end of that project that we were doing a new guy. If you know the franchise well, after Infamous 2 we did Festival of Blood.
Infamous second son trophy guide series#
This is the third game in a well-known series – why change the lead character? If you still plan on playing the game in anticipation of the March 21 PlayStation 4 exclusive release of Infamous: Second Son, consider yourself warned. We sat down with Brian Fleming, founder of Infamous developer Sucker Punch Studios and producer for the new game, and put those questions to him – as well as why the series shifted from a fictional, alt-version of America littered with fictional cities, to a more realistic world, and the setting of Seattle.īe warned though, the discussion deals with potential spoilers regarding the end of Infamous 2. It’s a new character, a new environment, a new platform.